Edge: Select and edit Edges for semi-complex geometry editing, and Edge Loop Modeling techniques.Vertex: Select and edit Vertices for detailed editing and functions like vertex splitting and connecting.An edge is made up of 2 vertices, a face is composed of 3 or more edges, and an object is the sum of all parts.Ĭlick in the Edit Mode Toolbar to change Mode, or use it's shortcut keys. Think of these like levels of detail on a map: city, state, country. Object Mode is standard Unity mode, no surprises.Įlements are the individual parts that make up a mesh: Vertices, Edges, and Faces. Each shape is customizable with starting dimensions and a set of parameters. To help you get started, ProBuilder includes a library of additional shapes. Press CTRL K on your keyboard to spawn in a new ProBuilder-editable cube. Viewing tooltips is a great way to start learning about ProBuilder's functionality. First time using ProBuilder? Start here for an overview of creating your first mesh, editing geometry,Īll of ProBuilder's editing functions are available via the ProBuilder Toolbar, which dynamically adapts to your Edit Mode and selection.Įvery toolbar button has a tooltip that will show a short summary about it's use.
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